View all by Ale157
Ale157
Follow Ale157
Follow
Following Ale157
Following
Add To Collection
Collection
Comments
Devlog
Submission to SGD Summer '24 Capstone
SuperKlutz!
←
Return to SuperKlutz!
Devlog
The Interaction System: The Heart of the Game
July 30, 2024
by
saintshenanigans
My most significant piece of work across the entire game must have been the interaction system – It’s a single script that runs all of the interactable npc’s and the obstacles in the player’s...
Continue reading
Cutscene Art
July 16, 2024
by
icruz2
Hello! This week I am going to cover the art for the cutscenes. Our team worked together to come up with a story for our super villain hero, Superklutz. As a team we collaborated and drew up ideas as...
Continue reading
Elemental Particle Effects
July 09, 2024
by
GreysonPerrin
My name is Greyson Perrin. I'm a programmer and VFX artist for Superklutz. In this game, the player can use three abilities to interact with objects: fire, ice, and electricity. Superklutz uses these...
Continue reading
2D comic effects in 3D!
July 08, 2024
by
J8cov
1
#FX, #2D, #Shader Graph, #Unity, #Comic, #Superklutz
Hello, my name is Jacob. I am an environment artist on the Superklutz project and in this dev log, I am going to go over how I put together the 2D style 3D effects in our game. BOOM! My first challeng...
Continue reading
Environment Prop Details
July 01, 2024
by
icruz2
SuperKlutz has a lot of props that he must interact with or avoid, the world is full of small detail as you run through it. This week I word on adding in the final models for the project. Many props w...
Continue reading
Characters designs update and UI Bar.
July 01, 2024
by
Knguyen02
Hello this is Kent again this week with updates on character models and our new UI bar. INTERACTIONS: As you can see there will be a lot more NPC for the player to have the opportunity to save. Each N...
Continue reading
Level Design Update and Audio
June 24, 2024
by
Ale157
Hello, it's Alexis again this week. This week I will be showing you some of our updated levels. We still have one function that needs to be implemented, but the game is already playable and somewhat c...
Continue reading
Toon Shader and Outlines
June 12, 2024
by
J8cov
Hello, my name is Jacob. I am an environment artist on the Superklutz project and in this dev log, I am going to go over our use of toon/shell and outline shaders for this project. Why Use a Toon Shad...
Continue reading
Characters designs and models.
June 11, 2024
by
Knguyen02
#animation, #modeling, #character
Hello, I'm Kent and for this post I will go over some of the design on our characters and how they will fit into our game as well as some information on our hero himself, SuperKlutz. We decided on a s...
Continue reading
Level Design and Environments
June 11, 2024
by
Ale157
#Game Design
Good evening, I am Alexis, a level designer, environment artist, and project manager on this fun project. This week, our team started implementing and planning out all the levels, focusing on their di...
Continue reading
Autoscrolling and Curved Terrain for an Endless Runner
June 04, 2024
by
saintshenanigans
Hello, I’m James and today I’m going to talk about how our team started the process of creating our game SuperKlutz! The first mechanic necessary to create an endless runner game is automatically...
Continue reading